How it works
Connecting youth and sponsors around an idea: healthy habits.
The Three Main Roles

Players
Anyone of any age. They participate in challenges to 'park' the phone during set periods (class, study, sleep). They track their progress and unlock rewards alone or in teams.
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Mentors (Schools)
Focused on promotion among younger users. Teaching collectives can be empowering elements. Teachers define challenges (e.g., 'No phones in math class'). They invite students, create proposals, and seek sponsors.
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Families
They micro-sponsor a class or local group-directly funding small rewards that reinforce healthier habits.
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Sponsors (Brands)
Companies provide the rewards. They fund mentor proposals or create open challenges, gaining positive visibility.
Learn more →The Flow

Proposal
Un Mentor o Patrocinador propone un reto.
Focus
Los estudiantes acumulan minutos aparcando el móvil.