EdTech for Focus & Classroom Management

A free tool for educators to manage phone usage. Turn healthy digital habits into concrete, measurable, and sponsor-rewarded achievements.

Audio: Mentor
Teacher and students

Turn abstract values into clear commitments.

Instead of "use phone less", create a concrete challenge: "No phones during recess for 4 weeks" with a common goal.

Improve concentration and classroom climate.

Reduce negotiation and conflict by linking rules to visible progress and sponsor rewards.

Reinforce executive function skills.

Students practice delayed gratification, time planning, and group responsibility.

Built for the classroom

Fast Registration

Onboard in 30 seconds

Project a QR code and your class joins-no spreadsheets.

Roster Control

Rosters & safety

Approve requests and verify students with one click.

Impact Reports

Impact reports

See focus minutes by class and share progress when you need to.

The Educator: Manager of Digital Wellbeing

We are facing an unprecedented attention crisis, and we are here to help schools and their teachers: key pieces of the solution. In our ecosystem, the educator stops being a mere observer of digital distraction to become an active manager of digital wellbeing; acting as the indispensable bridge that channels corporate and family sponsorship towards tangible and verifiable educational results.

What exactly is their role as “managers” in this equation? Through the Mentor Portal, teachers have a tool to structure the purpose of disconnection. Sponsoring companies have the resources and the will to support youth wellbeing, within their CSR, but lack access and pedagogical authority. Families, for their part, have authority, but not the unique group context that occurs in school. Educational organizations provide that structure. By creating a “proposal” or challenge—for example, an intensive reading challenge or a week of study without distractions—teachers and mentors transform an abstract donation into a concrete educational metric: for example, minutes of real concentration.

Their management goes beyond simple supervision: teachers design the experience. Both the formulas to unlock challenges and the sponsorship proposals. It is the educator who accepts a funding proposal from a sponsor or who proposes a challenge to a sponsor from the sponsorship marketplace. The teacher also has the option to accompany promotions with tests on any school subject.

In conclusion, the school acts as the articulating and certifying entity of this social contract. Teachers vouch to sponsors that the investment makes sense and has real impact, and guarantee students that their effort of self-control has a reward. They are not just administering a platform: they are leading the recovery of cognitive sovereignty for the next generation, channeling external resources to build, minute by minute, freer, more capable, and healthier minds.

teacher<->sponsor

Common questions from schools

Clear answers for principals, heads of studies, and teaching teams.

No. Students only use a timer web page—no permissions, no MDM, no friction.

Time only counts while the challenge page stays open. If they switch apps or close it, it pauses.

Nothing. Cognigive is free for schools; sponsors fund the rewards (and families can help too, if they choose).

Ready to be a Mentor?

It's free for schools. Define your first challenge and find a sponsor today.

Create Mentor Account
Profile: Mentor / School

Reclaim your classroom's attention.
Without confiscating anything.

Cognigive gives you the tools to turn "screen-free time" into a collective game with real rewards funded by companies.

Teacher in class

From Prohibition to Motivation

Banning phones creates conflict. Cognigive proposes an approach based on Positive Reinforcement. You define the goal, students accept the challenge, and sponsors provide the prize.

Classroom Control

Set schedules (e.g., "Mon-Fri, 9:00 - 14:00") where phone non-usage counts towards the prize.

Real Metrics

Visualize in your dashboard how many minutes of real attention your class has gained this week.

Your Toolkit

👩‍🏫

Class Management

Forget complex email lists. Cognigive assigns you a unique Join Code.

  • Share the code on the whiteboard.
  • Students enter it in their app.
  • You approve or reject their entry.
📝

Create Proposals

Design the perfect challenge for your educational context.

  • Define the target ("1000 total minutes").
  • Set the school schedule.
  • Explain "why" (e.g., "Exam Week").
🤝

Sponsor Marketplace

Don't pay for rewards. Let brands fund education.

  • Publish your proposal in the marketplace.
  • Local or global companies make you offers.
  • You choose which prize is appropriate.

Launch your first challenge in 5 minutes

1

Register as a Mentor

It's free for schools and educators. Create your account with your professional email.

2

Create your first class

Get your Join Code (e.g., A7X-92B) and give it to your students. You'll see them appear in your "Pending" list for approval.

3

Launch a Proposal

Go to "Proposals" and create a new one. Define how many minutes the class must accumulate collectively.

4

Get Funding

Browse the Sponsor list or wait for an offer in your inbox. When you accept an offer (e.g., "Movie tickets for everyone"), the proposal becomes an Active Campaign and students start earning automatically.

Empower your students today

Join the network of educators who are changing young people's relationship with technology.

Create Mentor Account

Mentor Platform Features

Detailed list of capabilities and tools available in the portal for educators.

1. Proposal Management

Tools to design digital wellbeing challenges.

  • Creación y Edición: Interfaz para definir nuevos retos desde cero o editar borradores.
  • Configuración de Objetivos: Definición de "Minutos Objetivo" (meta colectiva) y ajuste de "Sesión Mínima".
  • Reglas de Participación: Límites de participantes para escalar el reto (individual, grupo pequeño, clase entera).
  • Programador Horario: Control preciso de cuándo está activo el reto (días y franjas horarias).
  • Ciclo de Vida: Borrador, Publicado (visible en mercado), Financiado (activo).
  • Publicación: Control manual de la visibilidad en el mercado.

2. Student Management

Lightweight CRM to manage the user population.

  • Onboarding y Admisión: Códigos de Unión únicos y Creador de QR para acceso rápido.
  • Solicitudes: Sistema de gestión de solicitudes para aprobar/rechazar nuevos alumnos.
  • Invitaciones: Envío masivo de invitaciones por correo electrónico.
  • Gestión de Lista: Búsqueda, filtrado y acciones masivas sobre el estado del estudiante.

3. Classes & Groups

Logical organization of students.

  • Creación de Clases: Agrupación por aula, asignatura o actividad.
  • Asignación: Vinculación de retos específicos a grupos concretos.
  • Monitorización: Vista rápida de estudiantes activos por grupo.
  • Protección: Indicadores de grupos participando en retos activos.

4. Sponsor Marketplace

Funding search tools.

  • Directorio: Listado de empresas dispuestas a patrocinar.
  • Filtrado Inteligente: Por estado y ocultación de contactados.
  • Historial: Registro visual de solicitudes previas.
  • Solicitud de Fondos: Envío proactivo de propuestas con mensajes personalizados.

5. Inbox & Negotiation

Communication and agreement hub.

  • Recepción de Ofertas: Bandeja de entrada para ofertas entrantes.
  • Chat Integrado: Canal directo para negociar detalles.
  • Detalle de la Oferta: Visualización clara del premio propuesto.
  • Cierre: Botones para aceptar (crear campaña) o declinar.

6. Dashboard

Performance overview.

  • KPIs: Total de Estudiantes, Propuestas Activas, Impacto generado.
  • Gráficos: Visualización de la evolución de la participación (últimos 7 días).

7. Profile & Account

Management of personal data, institution, and geolocation.

Empower your students today

Join the network of educators who are changing young people's relationship with technology.

Create Mentor Account

Ecosystem Map

Cognigive Ecosystem Chart